A's version of Thunderspire

Shrine to Baphomet and The Restless Dead

October 12, 2012
So, you successfully completed the encounter at the Shrine to Baphomet. You managed to subdue and destroy the Barlgura, the Gnoll Demonic Scourge, and sent the Tiefling’s on their way….. (or did you….). The Tiefling reported that their business in the Well of Demons was solely for profit. Your insight roll suggested otherwise. Meth intimidated the Tiefling “leader” enough to send the gang of them on their way out of the Well of Demons. Your search of the entire area revealed some loot and one of the four items needed to complete this quest.
You found a chest containing;

Shadowfell Gloves Level 6+ Uncommon
These supple black gloves, woven with Shadowfell thread, are highly prized by wizards and warlocks.
Lvl 6 1,800 gp Lvl 26 1,125,000 gp
Lvl 16 45,000 gp
Hands Slot
Power (Necrotic) Daily (Minor Action)
Change the damage type dealt by the next arcane power you use to necrotic. Add 1d6 to the damage dealt by that power (if any).
Level 16: 2d6 to the damage.
Level 26: 3d6 to the damage.
Player’s Handbook 247.

You also found a gold necklace inlaid with diamonds and rubies worth 500 gp, a jade bracelet worth 300 gp, and 72 pg.
You all took a short rest after this, healed up and moved on. When you re-entered the Practice Hall, you noticed that the bear was still chained to the floor, gnawing on a dead hyena. When the bear noticed you all, Aztrid attempted to calm it, with no success. Then, Aquarius walked into the bear’s reach and failed to calm the bear as well. (BTW, the DC for that was 25). As the bear’s just a simple creature and knows not friend from foe, it became angry and decided to swipe at you before you could do it any harm. Poor Aquarius took a pretty big hit from the bear.(I did warn of its reach.)
Meth created a scenario for the bear’s release, and successfuly freed the bear from the Practice Hall.
Now having one of the four required items, you set out deeper into the Well of Demons. Making your first turn into another hallway of the Well put you face to face with three spirits who demanded that you prove your worth; prior to giving you passage into the rest of the Well. Mendara the Mystic, Sir Terris the Paladin, and Valdrog the Brute all demanded demonstrated skills prior to deactivating the wall.
This demonstration proved a bit more challenging that you all would have liked. You were able to get information but, did you get all the information that you could have? The haughty wizard didn’t think much of Dugrak’s attempt at intimidation. The Dwarf wanted to see some impressive moves from all of you too, and Valdrog wanted to see some big time strength for all of you. In the end, you managed to learn this;
“This place is the Proving Grounds, a testing place for worshipers of the demon lord Baphomet. You must find four items; a knife, a mask, a bell, and a book. You must place each of these items on one of four circles of runes found in this complex. The items must be placed on the runes at the exact same time. Three of the items are held within the chambers built to test Baphomet’s worshipers. You can find these chambers to the north, west, and south of where we now stand, through these eastern double doors and then through another set of double doors that leads to the west.
The fourth item, the book, is on an altar in a small shrine to the east.
To the east of the Proving Grounds is the inner sanctum. Its door opens only when the proper ceremony is completed. The items used for the ceremony disappear if you try to remove them for the Well of Demons, and upon completion of the ceremony, they return to their former locations.
Completing this ceremony summons the terrible Guardian and activates several traps in the area. The Guardian is a green dragon imprisoned here. It can swoop past its prey and attack. It emerges from a great pit in the center of the complex. Each of the chambers in this complex has a magical trap designed to harass intruders. The central corridor is the fastest way to move around, but it also has its own trap: a crushing sphere of magical force that rolls along its length.”
For the last 2 encounters (I’ve awarded you XP for the first Well of Demons encounter), you’ve each earned, 520 XP. Your grand total is 9283 XP – not quite enough to reach level 7.
As of now, you are all “squeezed” into a small broom closet (hopefully, none of you ate Mexican food the night before), having an extended rest.
Your task is to find the last 3 items, place them as described, defeat the lair assault that awaits you, free the slaves, and end the madness within…… (Remember to be judicious with your daily powders – you may have several encounters again before an extended rest…..

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Khull

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